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 Zombie Escape Mod

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AutorMesaj
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Mesaje : 100
Data de inscriere : 21/01/2011
Varsta : 18
Localizare : NICAGAURA

MesajSubiect: Zombie Escape Mod   Mier Dec 12, 2012 11:04 am

Zombie Escape Mod


[left]1. Description:
- This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive.
- Zombies had high health, but humans's Weapons also had high knockback power.
- Because the map light is dark (d) so Zombies had NightVision (New & No Lag)
- If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail
- While Playing, player could buying Extra Item and have
- And the Statatics: So everyone will know who is fastest and stay alive for a long time

2. Videos & ScreenShots:
- Videos (Test With Real Player) ( Version: 1.8 )
https://www.youtube.com/watch?v=MxDEfifNT7s
- Picture (Test With Bot) ( Version: 2.0 )


3. Configs:
- Every config is now Un-Hardcode. Check the zombie-escape.ini in configs folder
- so What can you config in zombie-escape.ini ?
* ModelIndex

4. Recommended Maps:
- [URL="http://forums.alliedmods.net/showpost.php?p=1788269&postcount=24"]Pack Map by JaiiRiToO[/URL]
- [URL="http://www.mediafire.com/?45yjxbrrmlvkdmu"]16+ Zombie Escape Map (51mb)[/URL]
- Zombie-Mod.Ru's Maps
Cod:

ze_parkour_escape
ze_mechanix_escape
ze_jambalaya_escape
ze_boatescape
ze_proz_escape_final
ze_osprey_escape
ze_ship_escape_final
ze_rock17_escape
ze_boatescape_remix2
ze_escapetrain
ze_isla_nublar_lg
ze_mario_tower_lg
ze_thelost_lg
ze_ice4cap_lg
ze_osnapitzari_lg
ze_area51_lg
ze_hospital_lg
ze_officeday_gb
ze_wilderness
ze_storage
ze_5tazona_lg
ze_jurassicpark_v2
ze_chaka_escape
ze_train_back_lg
ze_trainescape_b3
ze_jurassickpark3_lg
ze_isla_escape_lg
ze_assault_escape_lg
ze_jurassickpark2_lg
ze_jungla_lg
ze_metropolitano_lg
ze_campescape_lg
ze_egypt_two_lg
ze_composit_lg
ze_egypt
- ... Find More At [URL="http://gamebanana.com/cs/maps/cats/6422"]GameBanana[/URL]
* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work)

5. Install & Required:

* [VIDEO] How to Install: Orpheu * Zombie Escape Mod: https://www.youtube.com/watch?v=bjK2U5O6rto

- Required: [URL="http://forums.alliedmods.net/showthread.php?t=116393"]Orpheu Modules[/URL] (Block Round End & Terminate Round)
- I have packed all necessary files, so download and extract Smile
- Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it...
- This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). You can edit the allowed map in sma. Find
[PHP]
new allow_map_prefix[1][] =
{
"ze_"
}
[/PHP]6. Plugins API / Natives
[PHP]
forward ze_user_infected(id, infector) // Call when zombie get infect (if First Zombie, infector return 0)
forward ze_user_humanized(id) // Call when human spawn
forward ze_gamestart(starttype) // Call when gamestart (0 = New Round / 1 = Zombie Appear (Freezing) / 2 = Zombie Release)
forward ze_roundend(winteam) // Call when round end (1 = Team Zombie / 2 = Team Human)

native ze_is_user_zombie(id) // Check if user is zombie
native ze_get_zombie_type(id) // Get zombie type (Host (0) = Normal Zombie / Origin (1) = Boss of First Zombie)
native ze_set_user_zombie(id, zombietype) // Set user into zombie (zombie_type just like ze_get_zombie_type native)
native ze_set_user_human(id) // Set user into human)
native ze_set_stopgame(stop_type, onoff) // On/Off Part in game to make custom game play (stop_type is the part of game to stop: 1 = Stop in New round, 2 = Stop in Zombie Appear, 3 = Stop in Zombie Release)
native ze_reset_gameplay(restart) // Reset Gameplay (Solve the ze_set_stopgame)
[/PHP] See more in zombie_escape.inc

7. Credits:
8. Logs:
9. Translate:
- Turkish | [URL="http://forums.alliedmods.net/showpost.php?p=1790289&postcount=112"]By Erdener[/URL]
- Romania | [URL="http://forums.alliedmods.net/showpost.php?p=1790401&postcount=120"]By bLacK-bLooD[/URL] | [URL="http://forums.alliedmods.net/showpost.php?p=1790400&postcount=119"]By Aleekz[/URL]
- Chinese | [URL="http://forums.alliedmods.net/showpost.php?p=1791984&postcount=150"]By stupid0303[/URL]
- Portuguese | [URL="http://forums.alliedmods.net/showpost.php?p=1792351&postcount=159"]By quilhos[/URL]
- Spanish | [URL="http://forums.alliedmods.net/showpost.php?p=1793930&postcount=186"]By XINLEI[/URL]
- Russian | [URL="http://forums.alliedmods.net/showpost.php?p=1794075&postcount=196"]By NiHiLaNTh[/URL]
- Bulgarian | [URL="http://forums.alliedmods.net/showpost.php?p=1794077&postcount=197"]By rapara13[/URL]
- Korean | [URL="http://forums.alliedmods.net/showpost.php?p=1794967&postcount=209"]By DSASDFGH[/URL]
- Polish | [URL="http://forums.alliedmods.net/showpost.php?p=1795816&postcount=222"]By ToRRent[/URL]
- Mongolian | [URL="http://forums.alliedmods.net/showpost.php?p=1801725&postcount=278"]By myusername[/URL]

*How to install language: Copy the lang code and put it below the default lang code

10. TODO:
- Fix some bug....
[center] Have Fun



ze_campescape_lg.zip (891.8 KB, 1474 views)
ze_resource.zip (3.83 MB, 1640 views)
ze_plugins_v2.1.zip (149.9 KB, 1063 views)
Get Plugin or Get Source (zombie_escape_v2.1.sma - 1333 views - 66.7 KB)


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